an experience strategist's musings on how culture, technology and design drive innovation.
.. another random tangent in anticipation of tomorrow’s Indiana Jones release: Indiana Jones and the Kingdom of the Crystal Skull. Fanboy’s get their geek on: courtesy of Geekologie. Note: The initial reviews are pretty brutal, but this movie could be a straight-to-video disaster and I’d still be grinning in anticipation. Disclaimer: Don’t let the fact [...]
pure awesomeness: Que Vuelvan los Lentos. this slow dance revival/protest has me inspired. being a child/teen of the 80′s my Austin revival playlist will be as follows: 1) songs from any of the following movies: say anything, pretty in pink, st. elmos fire, sixteen candles, or any other assorted cusak or brat pack flick. 2) [...]
Graffiti art is something of an obsession for trendwatchers, urban-observers and art-culture freaks. If you’ve seen the headers within this blog, or my flickr gallery you know I’m a guilty part. So street art lovers, digital geeks..check this out. Proving that digital convergence is more than a internet phenomenon, graffiti art hits a new [...]
… a minor blow to Al Gore and most of us that attended SXSWi, new truths about the internet, google, and a dark and sordid past. No worries for Al, he’s moved on from the internet and is now quite successfully waging a campaign to save the earth. The rest of geeknation, can simply smile, [...]
For all that attended SXSW, perhaps it’s time to check yourself into a clinic. Or to call your producer friend in LA to get on the next Dr. Drew Celebrity Rehab, The Technorati edition. Not sure? Remember… denial is first stage of addiction and acceptance is the path to recovery. Spend a moment with engadget, [...]
PSFK, along with Needled, brings us an amazing view into the 3d technology/virtual world and how it will effect our lives and the decisions we make. I won’t make this another monologue about the relevance of Second Life, but needless to say I think both friends and luddite critics sometimes lose point about virtual worlds. [...]
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